![]() Perhaps future versions could take into account COLS and LINES when judging map sizes, or offer a conversion between map tiles and screen columns. That means it’s tricky to get a map that takes advantage of unusual terminal dimensions - particularly if you pick rhomboid or hex-shaped maps.Įven the default hex map at 114 columns wide spills across the screen and wraps around, making the game unplayable. I have a few complaints about layout the command-line flags for map height and width don’t seem to take into account the size of the terminal. In fact, I think if you just leave a game running unattended against the worst AI, it will take a long time to trickle down to a winner … if there is one. I have already found myself in a few four-way stalemate games though, probably because the populations find equilibriums and can’t work beyond those points. It’s a little odd to watch population and finance rates advance at the rate suggested by the time line indicator, but I can suspend my disbelief. The rules are straightforward and the computer AI seems persistent, but not foolhardy. I can find very few faults in the gameplay itself. Just so you know, and you’re not surprised when your 133Mhz Pentium locks up running curseofwar full speed. That’s only to be expected, considering the amount of bookkeeping involved in a game like this. (Fair warning: Given the opportunity, curseofwar will consume a lot of processor power, even if it is written in C. There’s a little bit of Conway’s Game of Life in curseofwar at full speed the map flickers and shifts like a living colony. Each establishment improves your civilization’s growth rate, which in turn allows you to spread further across the map. Surrounding a gold mine adds to your treasury, and you can bolster your population by building villages, towns and fortresses. When set, your civilization migrates away from cities toward those points. You don’t control units as much as population flow, which you can guide by setting flags with the spacebar. And if the help flags are to be trusted, curseofwar can’t be much more than a year old.Īs the human player, you are green, and your goal is to dominate the map. That’s tough to match, short of something grandiose like Dwarf Fortress.
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